![]() Xpad - Linux USB driver for Xbox compatible controllers This driver exposes all first-party and third-party Xbox compatible controllers. It has a long history and has enjoyed considerable usage as Window’s xinput library caused most PC games to focus on Xbox controller compatibility. Due to backwards compatibility all buttons are reported as digital. This only effects Original Xbox controllers. All later controller models have only digital face buttons. Rumble is supported on some models of Xbox 360 controllers but not of Original Xbox controllers nor on Xbox One controllers. As of writing the Xbox One’s rumble protocol has not been reverse engineered but in the future could be supported. Notes The number of buttons/axes reported varies based on 3 things: • if you are using a known controller • if you are using a known dance pad • if using an unknown device (one not listed below), what you set in the module configuration for “Map D-PAD to buttons rather than axes for unknown pads” (module option dpad_to_buttons) If you set dpad_to_buttons to N and you are using an unknown device the driver will map the directional pad to axes (X/Y). If you said Y it will map the d-pad to buttons, which is needed for dance style games to function correctly. The default is Y. Dpad_to_buttons has no effect for known pads. This is a Xbox/Xbox360 gamepad driver for Linux that works in userspace. It is an alternative to the xpad kernel driver and has support for Xbox1 gamepads, Xbox360 USB gamepads and Xbox360 wireless gamepads, both first and third party. ![]() A erroneous commit message claimed dpad_to_buttons could be used to force behavior on known devices. This is not true. Both dpad_to_buttons and triggers_to_buttons only affect unknown controllers. Normal Controllers With a normal controller, the directional pad is mapped to its own X/Y axes. The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 axes and 10 buttons. All 8 axes work, though they all have the same range (-7) and the zero-setting is not correct for the triggers (I don’t know if that is some limitation of jstest, since the input device setup should be fine. I didn’t have a look at jstest itself yet). All of the 10 buttons work (in digital mode). The six buttons on the right side (A, B, X, Y, black, white) are said to be “analog” and report their values as 8 bit unsigned, not sure what this is good for. I tested the controller with quake3, and configuration and in game functionality were OK. However, I find it rather difficult to play first person shooters with a pad. Your mileage may vary. Xbox Dance Pads When using a known dance pad, jstest will report 6 axes and 14 buttons. For dance style pads (like the redoctane pad) several changes have been made. The old driver would map the d-pad to axes, resulting in the driver being unable to report when the user was pressing both left+right or up+down, making DDR style games unplayable.
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